Digital Pedagogy

On the Oculus Rift and using VR in the classroom

Feb 7th, 2015 | By
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On the Oculus Rift and using VR in the classroom. On October 22, 2014, Stephen Addcox and Joshua Hussey conducted a demonstration of the Oculus Rift (DevKit 1).   (In the darkened space of DevLab, Eric Rettberg, Stephen Addcox, Nicole Lobdell, and Joshua Hussey take turns stepping into augmented realities through the Oculus Rift headset.

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Using Video Games in the Technical Communication Classroom

Nov 8th, 2014 | By

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision the classroom, the projects, and

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Introduction to Tools and Methods

Sep 4th, 2014 | By

Welcome to a new section in Techstyle. 21 Century students need 21 Century teachers that can prepare them; this means different things to different people. IN this section, we will take the time to explore the tools and methods that work to achieve these goals. You might ask, why pair tools and methods. The answer

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Teaching Composition with Interactive Fiction, Part Three

Sep 4th, 2014 | By

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want to get a quick idea

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From The New Editor

Sep 2nd, 2014 | By

Greetings upon the advent of the new school year! I’m thrilled to take the helm of TechStyle, and I’d like to announce a couple of changes for the new school year.  First of all, we’re inaugurating a new leadership structure that will include “Section Editors,” content editors who are responsible for soliciting, curating, and editing

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Virtual Worlds: The communities among us

Sep 1st, 2014 | By
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When many of us think of virtual worlds they think of working in or doing things in them, or perhaps in some instances creating things in them. In 2009, there were over 579 million subscribers to virtual worlds (Keegan, 2009) doing things, building things, experiencing things, and playing games. Virtual worlds are computer constructs that

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Mock Interviews with Contemporary African American Writers

Apr 18th, 2014 | By
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My “English 1102: African American Literature from the Harlem Renaissance to the Digital Present” students’ final assignment this term was a version of one that Anne Sexton gave in her “Anne on Anne” course at Colgate University in the spring of 1972. Sexton taught a class on her own poetry and her teaching notes for it are in

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Making Editing Multimodal

Mar 24th, 2014 | By
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Like so many writing instructors, I frequently find myself frustrated with what appears to be a lack of attention to editing in the papers I receive from my students.  In the Fall 2013 semester, I tried something new in an effort to address this issue by inviting students to record themselves reading their drafts as

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Mapping Jacob’s Room

Nov 12th, 2013 | By
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In my English 1102 “Digital Woolf” class at Georgia Tech this fall, we began with Howards End (1910), by Virginia Woolf’s contemporary, E. M. Forster, which we followed with Woolf’s novels, Jacob’s Room (1922), Mrs. Dalloway (1925), and To the Lighthouse (1927).[1] We will be concluding the course with her essay, A Room of One’s

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My Next Job Will Be At Starfleet Academy (Another Tech, No to Tech, Yes Column)

Nov 7th, 2013 | By
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We were fans of Star Trek.  Sure, we thought: people will travel through space, we’ll meet with beings from other planets, we’ll fly space ships, and for work, we’ll hold flat, thin computers in one hand and tea in the other, the simulated daylight shining ever-so-slightly off our bald pates.  Sure, that will happen, because

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