Digital Pedagogy

On the Oculus Rift and using VR in the classroom.

Dec 5th, 2014 | By

On the Oculus Rift and using VR in the classroom. On October 22, 2014, Stephen Addcox and Joshua Hussey conducted a demonstration of the Oculus Rift (DevKit 1).   (In the darkened space of DevLab, Eric Rettberg, Stephen Addcox, Nicole Lobdell, and Joshua Hussey take turns stepping into augmented realities through the Oculus Rift headset.

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Using Video Games in the Technical Communication Classroom

Nov 8th, 2014 | By

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision the classroom, the projects, and

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Introduction to Tools and Methods

Sep 4th, 2014 | By

Welcome to a new section in Techstyle. 21 Century students need 21 Century teachers that can prepare them; this means different things to different people. IN this section, we will take the time to explore the tools and methods that work to achieve these goals. You might ask, why pair tools and methods. The answer

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Teaching Composition with Interactive Fiction, Part Three

Sep 4th, 2014 | By

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want to get a quick idea

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Mock Interviews with Contemporary African American Writers

Apr 18th, 2014 | By
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My “English 1102: African American Literature from the Harlem Renaissance to the Digital Present” students’ final assignment this term was a version of one that Anne Sexton gave in her “Anne on Anne” course at Colgate University in the spring of 1972. Sexton taught a class on her own poetry and her teaching notes for it are in

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Making Editing Multimodal

Mar 24th, 2014 | By
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Like so many writing instructors, I frequently find myself frustrated with what appears to be a lack of attention to editing in the papers I receive from my students.  In the Fall 2013 semester, I tried something new in an effort to address this issue by inviting students to record themselves reading their drafts as

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Mapping Jacob’s Room

Nov 12th, 2013 | By
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In my English 1102 “Digital Woolf” class at Georgia Tech this fall, we began with Howards End (1910), by Virginia Woolf’s contemporary, E. M. Forster, which we followed with Woolf’s novels, Jacob’s Room (1922), Mrs. Dalloway (1925), and To the Lighthouse (1927).[1] We will be concluding the course with her essay, A Room of One’s

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My Next Job Will Be At Starfleet Academy (Another Tech, No to Tech, Yes Column)

Nov 7th, 2013 | By
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We were fans of Star Trek.  Sure, we thought: people will travel through space, we’ll meet with beings from other planets, we’ll fly space ships, and for work, we’ll hold flat, thin computers in one hand and tea in the other, the simulated daylight shining ever-so-slightly off our bald pates.  Sure, that will happen, because

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Telling Stories, Building Community: “This I Believe” in the First-Year Writing and Communication Classroom

Oct 4th, 2013 | By
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In the spring of 2011, Georgia Tech started a “This I Believe” project in partnership with the Writing and Communication Program. The campus reading series and student contest are unofficial off-shoots of a popular radio series, originally hosted by Edward R. Murrow in the 1950s, and then resuscitated on NPR from 2005-2009. The radio essays

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Teaching Composition with Interactive Fiction, Part Two

Sep 14th, 2013 | By
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In an earlier post, I explained why I think interactive fiction (IF) computer games can drive valuable experiments in the multimodal composition classroom.  You can check out Part One for an overview of what IF is and what I think it can do for students.  In the present post, I’ll lay out a few more

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