Mapping Burroughs’s Junky

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While Jack Kerouac’s On the Road (1957) is usually remembered as the quintessential American road novel, the slightly earlier debut novel of Kerouac’s friend and fellow Beat William S. Burroughs, Junky (1953), is equally expansive in its exploration of the North American continent. Kerouac’s roman à clef—first mapped by the… Continue reading

Archiving Other Worlds: Science Fiction Magazines as Multimodal Artifacts

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When first designing my English 1102 course, Multimodal Mars, I wanted to integrate the Georgia Tech Science Fiction Collection, which contains a large number of magazines such as Planet Stories, The Magazine of Fantasy and Science Fiction, and Astounding Stories (among others). My reason for this was twofold: I felt that students would better… Continue reading

Attaining the Text?: Teaching Annotated Video Essays in the Multimodal Classroom

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Writing in 1975, the French film theorist Raymond Bellour characterized film analysis as a writing activity “carr[ied] out in fear and trembling, threatened continually with dispossession of the object” (19). Much of this owed to the technological limitations that then made it all but impossible for critics and scholars (save the… Continue reading

Using Video Games in the Technical Communication Classroom

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision… Continue reading

Teaching Composition with Interactive Fiction, Part Three

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want… Continue reading