Collision Course: Using Visual Art and Poetry as Composition Pedagogy

Last fall, I led students through a writing and communication course titled “One World is Not Enough.” This class investigated cultural values and ideologies as exhibited in the narratives that societies construct and consume. The course focused on two contemporary novels, Stephen Graham Jones’s Ledfeather and Haruki Murakami’s Kafka on… Continue reading

The Censorship Files: Using Digital Media to Teach Censored Media

When teaching the art of research writing, I aim to help my students learn the tools of the communication trade through assignments that challenge them to see the world with more conscientious eyes. I strive to help my students recognize not only that the forms of their words matter but that… Continue reading

From Print Culture to Digital Archive: Teaching Modernism through Little Magazines

Modernism, they say, began in the magazines. Long before internet streaming and wireless television, newspapers and periodicals were the first mass media, offering authors, intellectuals, and social activists a dramatically wider domain for their artwork and ideals. These print media provided a vital outlet—and at times a much-needed sanctuary—for modernist… Continue reading

Mapping Burroughs’s Junky

While Jack Kerouac’s On the Road (1957) is usually remembered as the quintessential American road novel, the slightly earlier debut novel of Kerouac’s friend and fellow Beat William S. Burroughs, Junky (1953), is equally expansive in its exploration of the North American continent. Kerouac’s roman à clef—first mapped by the… Continue reading

Archiving Other Worlds: Science Fiction Magazines as Multimodal Artifacts

When first designing my English 1102 course, Multimodal Mars, I wanted to integrate the Georgia Tech Science Fiction Collection, which contains a large number of magazines such as Planet Stories, The Magazine of Fantasy and Science Fiction, and Astounding Stories (among others). My reason for this was twofold: I felt that students would better… Continue reading

Attaining the Text?: Teaching Annotated Video Essays in the Multimodal Classroom

Writing in 1975, the French film theorist Raymond Bellour characterized film analysis as a writing activity “carr[ied] out in fear and trembling, threatened continually with dispossession of the object” (19). Much of this owed to the technological limitations that then made it all but impossible for critics and scholars (save the… Continue reading

Using Video Games in the Technical Communication Classroom

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision… Continue reading

Teaching Composition with Interactive Fiction, Part Three

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want… Continue reading