Collision Course: Using Visual Art and Poetry as Composition Pedagogy

Last fall, I led students through a writing and communication course titled “One World is Not Enough.” This class investigated cultural values and ideologies as exhibited in the narratives that societies construct and consume. The course focused on two contemporary novels, Stephen Graham Jones’s Ledfeather and Haruki Murakami’s Kafka on… Continue reading

The Censorship Files: Using Digital Media to Teach Censored Media

When teaching the art of research writing, I aim to help my students learn the tools of the communication trade through assignments that challenge them to see the world with more conscientious eyes. I strive to help my students recognize not only that the forms of their words matter but that… Continue reading

From Print Culture to Digital Archive: Teaching Modernism through Little Magazines

Modernism, they say, began in the magazines. Long before internet streaming and wireless television, newspapers and periodicals were the first mass media, offering authors, intellectuals, and social activists a dramatically wider domain for their artwork and ideals. These print media provided a vital outlet—and at times a much-needed sanctuary—for modernist… Continue reading

Mapping Burroughs’s Junky

While Jack Kerouac’s On the Road (1957) is usually remembered as the quintessential American road novel, the slightly earlier debut novel of Kerouac’s friend and fellow Beat William S. Burroughs, Junky (1953), is equally expansive in its exploration of the North American continent. Kerouac’s roman à clef—first mapped by the… Continue reading

Archiving Other Worlds: Science Fiction Magazines as Multimodal Artifacts

When first designing my English 1102 course, Multimodal Mars, I wanted to integrate the Georgia Tech Science Fiction Collection, which contains a large number of magazines such as Planet Stories, The Magazine of Fantasy and Science Fiction, and Astounding Stories (among others). My reason for this was twofold: I felt that students would better… Continue reading

Attaining the Text?: Teaching Annotated Video Essays in the Multimodal Classroom

Writing in 1975, the French film theorist Raymond Bellour characterized film analysis as a writing activity “carr[ied] out in fear and trembling, threatened continually with dispossession of the object” (19). Much of this owed to the technological limitations that then made it all but impossible for critics and scholars (save the… Continue reading

Using Video Games in the Technical Communication Classroom

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision… Continue reading

Teaching Composition with Interactive Fiction, Part Three

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want… Continue reading

My Next Job Will Be At Starfleet Academy (Another Tech, No to Tech, Yes Column)

We were fans of Star Trek.  Sure, we thought: people will travel through space, we’ll meet with beings from other planets, we’ll fly space ships, and for work, we’ll hold flat, thin computers in one hand and tea in the other, the simulated daylight shining ever-so-slightly off our bald pates. … Continue reading

Telling Stories, Building Community: “This I Believe” in the First-Year Writing and Communication Classroom

In the spring of 2011, Georgia Tech started a “This I Believe” project in partnership with the Writing and Communication Program. The campus reading series and student contest are unofficial off-shoots of a popular radio series, originally hosted by Edward R. Murrow in the 1950s, and then resuscitated on NPR… Continue reading

Teaching Composition with Interactive Fiction, Part Two

In an earlier post, I explained why I think interactive fiction (IF) computer games can drive valuable experiments in the multimodal composition classroom.  You can check out Part One for an overview of what IF is and what I think it can do for students.  In the present post, I’ll… Continue reading

Notes from DragonCon: Teaching Multimodal Literacy with Comics

This weekend I participated in a panel on “Teaching Multimodal Literacy with Comics” at DragonCon here in Atlanta. The panel was part of the Comics and Popular Culture Conference which is held concurrently with DragonCon. Other panelists included my Brittain Fellow colleague Noah Mass and Andy Runton, an Eisner Award-winning… Continue reading

Untouchable E-Books: Mulk Raj Anand, Modernism, and Technology

My English 1102 “Modernism: Technology and Communication” course last spring asked how people around the world communicated before the internet. Starting with the advent of the telegraph, we addressed written, oral, visual, electronic, and nonverbal forms of communication through the nineteen thirties. We began the course with Tom Standage’s The… Continue reading

Teaching Composition with Interactive Fiction

Regular readers of TECHStyle may remember my mentioning, back in September, my plans to use interactive fiction (“IF”) computer games in my multimodal composition classes.  After two semesters of teaching students to read, play, and write IF games, I can say that the experiment was mostly a success.  While we… Continue reading

Paulo Freire is Not a Mildly Spicy Casserole (Another Tech No, to Tech, Yes column)

I recently read Cathy Davidson’s “Let’s Talk about MOOC (online) Education–And Also About Massively Outdated Traditional Education (MOTEs)” on the HASTAC [the Humanities, Arts, Science, and Technology Advanced Collaboratory] blog.  I agree with her argument that talking heads do not a MOOC make (nor do they help digital pedagogy in… Continue reading

Infinite 1102: A Collective Romp Through Infinite Jest, Part I

  1079 pages. 388 footnotes.  2 lbs 10 oz (and that’s the paperback). David Foster Wallace’s Infinite Jest is nothing if not formidable. It languishes on many a “to-read” shelf alongside Joyce’s Ulysses and Pynchon’s Gravity’s Rainbow. Despite its intimidation factor, Infinite Jest can be a pretty accessible read, and it is absolutely… Continue reading

Tech, No to Tech, Yes: How a Former Technophobe Becomes a Digital Teaching Fellow, Part 2

Happy New Year and New Semester! My fellow teachers won’t be surprised to hear that I didn’t get a chance to finish another post last semester. But that delay turned into an opportunity to reflect at the end of my first semester teaching in a highly digital environment. What follows… Continue reading

D-Ped For Wednesday, 10/31

  Hi D-Ped folks, this Wednesday, we’ll be discussing using digital and other pedagogical methods to work with ELL students and otherwise defined “at-risk” students in our classes.  We’ve provided some very short readings we’d like you to read before Wednesday.   Fair warning: we’d prefer that everyone be “devices down,” or… Continue reading

D-Ped 10/17: Multimodal Portfolios

On Wednesday, Drs. Mollie Barnes, Joy Bracewell, Leah Haught, and Jon Kotchian will present on designing, incorporating, and assessing multimodal portfolios in our courses. As you recall, the portfolio assignment allows our students to demonstrate certain competencies: With these outcomes in mind, our presentation will consider how student portfolios can… Continue reading