Using Video Games in the Technical Communication Classroom

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision… Continue reading

Teaching Composition with Interactive Fiction, Part Three

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want… Continue reading

My Next Job Will Be At Starfleet Academy (Another Tech, No to Tech, Yes Column)

We were fans of Star Trek.  Sure, we thought: people will travel through space, we’ll meet with beings from other planets, we’ll fly space ships, and for work, we’ll hold flat, thin computers in one hand and tea in the other, the simulated daylight shining ever-so-slightly off our bald pates. … Continue reading

Telling Stories, Building Community: “This I Believe” in the First-Year Writing and Communication Classroom

In the spring of 2011, Georgia Tech started a “This I Believe” project in partnership with the Writing and Communication Program. The campus reading series and student contest are unofficial off-shoots of a popular radio series, originally hosted by Edward R. Murrow in the 1950s, and then resuscitated on NPR… Continue reading

Teaching Composition with Interactive Fiction, Part Two

In an earlier post, I explained why I think interactive fiction (IF) computer games can drive valuable experiments in the multimodal composition classroom.  You can check out Part One for an overview of what IF is and what I think it can do for students.  In the present post, I’ll… Continue reading