Archiving Other Worlds: Science Fiction Magazines as Multimodal Artifacts

When first designing my English 1102 course, Multimodal Mars, I wanted to integrate the Georgia Tech Science Fiction Collection, which contains a large number of magazines such as Planet Stories, The Magazine of Fantasy and Science Fiction, and Astounding Stories (among others). My reason for this was twofold: I felt that students would better… Continue reading

Engineering English: Writing Lessons from English 1101 and 1102

Introduction Lakshmi Raju took my 1101 and 1102 courses her freshman year at Georgia Tech. Currently, she is finishing up her junior year at Tech as an Electrical Engineering major and she is an Associate Editor for Physical Sciences, Mathematics, and Engineering at the Journal of Young Investigators. During and… Continue reading

Attaining the Text?: Teaching Annotated Video Essays in the Multimodal Classroom

Writing in 1975, the French film theorist Raymond Bellour characterized film analysis as a writing activity “carr[ied] out in fear and trembling, threatened continually with dispossession of the object” (19). Much of this owed to the technological limitations that then made it all but impossible for critics and scholars (save the… Continue reading

“There is No Delight and No Mathematics”: Teaching the Multimodal Avant-garde

Before coming to Georgia Tech, my approach to teaching writing and communication through fictional work could be summed up like this: students will learn how to analyze novels and short stories and then write arguments explaining their analysis. They will support those arguments by close reading passages and quoting academic… Continue reading

Offseason Musings: Football, Pedagogy, and the Multimodal Composition Classroom

College football is increasingly in the news, and usually for all of the wrong reasons. One of the most concerning things for educators is the relationship between the academic and athletic programs at our nation’s colleges and universities. And it is a tenuous, problematic relationship, undoubtedly. Imagine my surprise then… Continue reading

Using Video Games in the Technical Communication Classroom

The 21st Century developments in technology, integrated national and internal economies, and workforce demographics create the expectation that the workplace will be a space in which workers are actively learning, developing competencies, and acquiring skills throughout the duration of their professional lives. In response to this future, instructors must envision… Continue reading