Mapping Burroughs’s Junky


While Jack Kerouac’s On the Road (1957) is usually remembered as the quintessential American road novel, the slightly earlier debut novel of Kerouac’s friend and fellow Beat William S. Burroughs, Junky (1953), is equally expansive in its exploration of the North American continent. Kerouac’s roman à clef—first mapped by the… Continue reading

H. Rider Haggard’s Adventure Novel and Multimodal Composition


One of the challenges of teaching literature in a multimodal communication course is to keep students focused on the task at hand—becoming effective communicators—while also teaching the literary work as an artifact with all its history, cultural significance, and metaphorical complexities.  While I think nearly any cultural artifact from an… Continue reading

“There is No Delight and No Mathematics”: Teaching the Multimodal Avant-garde

A portion of Jenny Holzer's "Inflammatory Essays." Photograph by Damian Entwhistle, via a Creative Commons license. Original image available at

Before coming to Georgia Tech, my approach to teaching writing and communication through fictional work could be summed up like this: students will learn how to analyze novels and short stories and then write arguments explaining their analysis. They will support those arguments by close reading passages and quoting academic… Continue reading

Teaching Composition with Interactive Fiction, Part Three

In two earlier posts in this series, I gave an overview of why I use interactive fiction games in my composition classes, and described an “easy way” to do this: that is, using these games as “the reading” for a course unit.  If you’re just joining us and you want… Continue reading

Teaching Composition with Interactive Fiction, Part Two

Plotkin's tutorial game

In an earlier post, I explained why I think interactive fiction (IF) computer games can drive valuable experiments in the multimodal composition classroom.  You can check out Part One for an overview of what IF is and what I think it can do for students.  In the present post, I’ll… Continue reading

Teaching Composition with Interactive Fiction

Note, in this excerpt from Plotkin's tutorial game, how the player-character and the narrative voice take turns typing to each other.

Regular readers of TECHStyle may remember my mentioning, back in September, my plans to use interactive fiction (“IF”) computer games in my multimodal composition classes.  After two semesters of teaching students to read, play, and write IF games, I can say that the experiment was mostly a success.  While we… Continue reading

Disciplinary Boundaries and the Multimodal Classroom

Disciplinary Boundaries and the Multimodal Classroom: Professional Resistance in English Departments Three key themes: 1. The Multimodal Classroom: Digital Pedagogy (Michelle DiMeo) 2. Interdisciplinary Research and the Job Market (Chris Weedman) 3. Navigating the Disciplinary Minefield: Or, How I Learned to Stop Worrying and Love Composition (Kate Tanski) 1. The… Continue reading